Simple Warhammer 3D Model Development

A simple Warhammer project I made for a 3D modeling class at Otis College of Art and Design. 3D model of a Warhammer - learning how to work with simple shapes in Maya, bringing it into ZBrush for details and distressing, bringing it into Substance Painter to create texture and painting it, then final images created in Marmoset Toolbag to add background and lighting FX. Instructor was Jonathan Scott and he was awesome!

Warhammer 3D model in Marmoset Toolbag with background and playing with lighting FX.

Warhammer 3D model in Marmoset Toolbag with background and playing with lighting FX.

Warhammer 3D model in Marmoset Toolbag, another view with variations on lighting.

Warhammer 3D model in Marmoset Toolbag, another view with variations on lighting.

Screenshot from Substance Painter of Warhammer with texturing and painting.

Screenshot from Substance Painter of Warhammer with texturing and painting.

View of baked Materials Lit in Substance Painter

View of baked Materials Lit in Substance Painter

3D model of Warhammer - initially created in Maya then brought into Zbrush to add leather straps, distressing and details.

3D model of Warhammer - initially created in Maya then brought into Zbrush to add leather straps, distressing and details.